TRASH-TALK ALLEY
Nekotopia Teaser
What I learned
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Gained valuable insights into VR technology and its practical applications.
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Deepened skills in working with the Unity engine, expanding my capabilities.
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Acquired proficiency in audio editing and refining techniques, adding a valuable skill set to my repertoire.
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Developed a better understanding of diverse art styles and their impact on game design and aesthetics.
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Explored the serious games genre in depth, broadening my knowledge of its unique challenges and opportunities.
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Demonstrated competence in video editing by creating the above trailer, showcasing my practical skills in this area.
ROLE
Game Producer & Tester
About Project
Trash Talk Alley is a prototype where players are exposed to clips of verbal harassment from real twitch streams and given the opportunity to fight back. With a pair of boxing gloves, our players punch their way through enemies spewing toxicity in VR in a Dada style as a way to highlight just how ridiculous, horrible, and shameful the practice of verbal harassment is in video games - and that - while normalized - shouldn't be tolerated or accepted in our gaming communities.
Role Responsibility
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Overseed all aspects of production and established cross-team solid interactions.
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Improved development pipeline through the use of JIRA, CONFLUENCE, and MIRO.
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Conducted and driven brainstorming sessions.
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Implemented complete game Audio.
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Playtested the game to understand user experience and iterated to improvise.