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TRASH-TALK ALLEY

Nekotopia Teaser 
What I learned
  • Gained valuable insights into VR technology and its practical applications.

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  • Deepened skills in working with the Unity engine, expanding my capabilities.

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  • Acquired proficiency in audio editing and refining techniques, adding a valuable skill set to my repertoire.

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  • Developed a better understanding of diverse art styles and their impact on game design and aesthetics.

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  • Explored the serious games genre in depth, broadening my knowledge of its unique challenges and opportunities.

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  •  Demonstrated competence in video editing by creating the above trailer, showcasing my practical skills in this area.

ROLE

Game Producer & Tester

About Project

Trash Talk Alley is a prototype where players are exposed to clips of verbal harassment from real twitch streams and given the opportunity to fight back. With a pair of boxing gloves, our players punch their way through enemies spewing toxicity in VR in a Dada style as a way to highlight just how ridiculous, horrible, and shameful the practice of verbal harassment is in video games - and that - while normalized - shouldn't be tolerated or accepted in our gaming communities.

Role Responsibility 

  • Overseed all aspects of production and established cross-team solid interactions.

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  • Improved development pipeline through the use of JIRA, CONFLUENCE, and MIRO.

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  • Conducted and driven brainstorming sessions.

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  • Implemented complete game Audio.

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  • Playtested the game to understand user experience and iterated to improvise.

GENRE

Serious Game

TEAM SIZE

5

PLATFORM

VR

ENGINE

RESOURCES

Unity

Gallery
Trash Talk Alley One Sheet 1
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